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  1. #1
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    Vindictus Console commands full list

    Console commands for Vindictus
    Code:
    flex_minplayertime
    	HelpStr: 
    	Value: 5
    	Flags: FCVAR_GAMEDLL 
    flex_maxplayertime
    	HelpStr: 
    	Value: 7
    	Flags: FCVAR_GAMEDLL 
    flex_minawaytime
    	HelpStr: 
    	Value: 0.5
    	Flags: FCVAR_GAMEDLL 
    flex_maxawaytime
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_looktargets
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_expressions
    	HelpStr: Show random expression decisions for NPCs.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    scene_showfaceto
    	HelpStr: When playing back, show the directions of faceto events.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    npc_maintain_looktarget_mintime
    	HelpStr: 
    	Value: 3.0
    	Flags: FCVAR_GAMEDLL 
    npc_maintain_looktarget_maxtime
    	HelpStr: 
    	Value: 8.0
    	Flags: FCVAR_GAMEDLL 
    ai_no_select_box
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_show_think_tolerance
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_doors
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_enemies
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_efficiency
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_dyninteractions
    	HelpStr: Debug the NPC dynamic interaction system.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_test_moveprobe_ignoresmall
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    sk_npc_head
    	HelpStr: 
    	Value: 2
    	Flags: FCVAR_GAMEDLL 
    sk_npc_chest
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    sk_npc_stomach
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    sk_npc_arm
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    sk_npc_leg
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    showhitlocation
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_squads
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_loners
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_lead_time
    	HelpStr: 
    	Value: 0.0
    	Flags: FCVAR_GAMEDLL 
    ai_shot_stats
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_shot_stats_term
    	HelpStr: 
    	Value: 1000
    	Flags: FCVAR_GAMEDLL 
    ai_shot_bias
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL 
    ai_spread_defocused_cone_multiplier
    	HelpStr: 
    	Value: 3.0
    	Flags: FCVAR_GAMEDLL 
    ai_spread_cone_focus_time
    	HelpStr: 
    	Value: 0.6
    	Flags: FCVAR_GAMEDLL 
    ai_spread_pattern_focus_time
    	HelpStr: 
    	Value: 0.8
    	Flags: FCVAR_GAMEDLL 
    ai_block_damage
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    debug_npc_show_eye_target
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    ai_debug_avoidancebounds
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_auto_contact_solver
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    ai_report_task_timings_on_limit
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    ai_think_limit_label
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    ai_LOS_mode
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    ai_simulate_task_overtime
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    npc_schedule_text
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_assault
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_follow
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_follow_use_points
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    ai_follow_use_points_when_moving
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    ai_drawbattlelines
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    ai_path_insert_pause_at_obstruction
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    ai_path_adjust_speed_on_immediate_turns
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    ai_path_insert_pause_at_est_end
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    scene_flatturn
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    ai_radial_max_link_dist
    	HelpStr: 
    	Value: 512
    	Flags: FCVAR_GAMEDLL 
    ai_dump_hints
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    ai_drop_hint
    	HelpStr: Drop an ai_hint at the player's current eye position.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    ai_debug_directnavprobe
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_no_steer
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_moveprobe_debug
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_moveprobe_jump_debug
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_moveprobe_usetracelist
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_set_move_height_epsilon
    	HelpStr: Set how high AI bumps up ground walkers when checking steps
    	Flags: FCVAR_GAMEDLL 
    ai_debug_nav
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_use_clipped_paths
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    ai_no_node_cache
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_node_connect
    	HelpStr: Debug the attempted connection between two nodes
    	Flags: FCVAR_GAMEDLL 
    ai_norebuildgraph
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_no_local_paths
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    sk_ally_regen_time
    	HelpStr: Time taken for an ally to regenerate a point of health.
    	Value: 0.3003
    	Flags: FCVAR_GAMEDLL 
    sv_npc_talker_maxdist
    	HelpStr: NPCs over this distance from the player won't attempt to speak.
    	Value: 1024
    	Flags: FCVAR_GAMEDLL 
    ai_no_talk_delay
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    rr_debug_qa
    	HelpStr: Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    npc_ally_deathmessage
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    rr_debugresponses
    	HelpStr: Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    rr_debugrule
    	HelpStr: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
    	Value: 
    	Flags: FCVAR_GAMEDLL 
    rr_dumpresponses
    	HelpStr: Dump all response_rules.txt and rules (requires restart)
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    rr_reloadresponsesystems
    	HelpStr: Reload all response system scripts.
    	Flags: FCVAR_GAMEDLL 
    ai_debugscriptconditions
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    npc_sentences
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_debug_speech
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    npc_speakall
    	HelpStr: Force the npc to try and speak all thier responses
    	Flags: FCVAR_GAMEDLL 
    g_debug_trackpather
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    free_pass_peek_debug
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    sv_showanimstate
    	HelpStr: Show the (server) animation state for the specified entity (-1 for none).
    	Value: -1
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    sv_showanimstate_log
    	HelpStr: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    mp_feetyawrate
    	HelpStr: How many degrees per second that we can turn our feet or upper body.
    	Value: 280
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    mp_facefronttime
    	HelpStr: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
    	Value: 0.1
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    mp_ik
    	HelpStr: Use IK on in-place turns.
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    ai_sequence_debug
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    sv_debug_predict_cycle
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    npc_height_adjust
    	HelpStr: Enable test mode for ik height adjustment
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    sv_pvsskipanimation
    	HelpStr: Skips SetupBones when npc's are outside the PVS
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    ai_setupbones_debug
    	HelpStr: Shows that bones that are setup every think
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    cc_reload_models
    	HelpStr: Relaod All MDL Models
    	Flags: FCVAR_GAMEDLL 
    notice_speak
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    ai_show_hull_attacks
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_force_serverside_ragdoll
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_use_visibility_cache
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    show_monster_status
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    pl_max_light_damage
    	HelpStr: 
    	Value: 20.0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    take_damage_debug
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    sv_prologue_mode
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    sv_prologue_game_play_mode
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    phys_stressbodyweights
    	HelpStr: 
    	Value: 5.0
    	Flags: FCVAR_GAMEDLL 
    phys_impactforcescale
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL 
    phys_upimpactforcescale
    	HelpStr: 
    	Value: 0.375
    	Flags: FCVAR_GAMEDLL 
    sv_projectile_max_stick_per_character
    	HelpStr: 
    	Value: 5
    	Flags: FCVAR_GAMEDLL 
    weapon_showproficiency
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    sv_netvisdist
    	HelpStr: Test networking visibility distance
    	Value: 10000
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    ai_debug_los
    	HelpStr: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    ent_messages_draw
    	HelpStr: Visualizes all entity input/output activity.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    step_spline
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    has_status_effect
    	HelpStr: has_status_effect
    	Flags: FCVAR_GAMEDLL 
    ent_create
    	HelpStr: Creates an entity of the given type where the player is looking.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    cc_clear_all_ent
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    cc_resume_all_ent
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    set_render_time_scale
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    hl2_episodic
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    ent_debugkeys
    	HelpStr: 
    	Value: 
    	Flags: FCVAR_GAMEDLL 
    ai_shot_bias_min
    	HelpStr: 
    	Value: -1.0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    ai_shot_bias_max
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    ai_debug_shoot_positions
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
    sv_maxvelocity_vphysics
    	HelpStr: 
    	Value: 3000.0
    	Flags: FCVAR_GAMEDLL 
    sv_vphysics_velocity_check_disable
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    scene_allowoverrides
    	HelpStr: When playing back a choreographed scene, allow per-model expression overrides.
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    scene_showlook
    	HelpStr: When playing back, show the directions of look events.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    scene_showmoveto
    	HelpStr: When moving, show the end location.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    ai_expression_optimization
    	HelpStr: Disable npc background expressions when you can't see them.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    ai_expression_frametime
    	HelpStr: Maximum frametime to still play background expressions.
    	Value: 0.05
    	Flags: FCVAR_GAMEDLL 
    flex_expression
    	HelpStr: 
    	Value: -
    	Flags: FCVAR_GAMEDLL 
    flex_talk
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    dumpeventqueue
    	HelpStr: Dump the contents of the Entity I/O event queue to the console.
    	Flags: FCVAR_GAMEDLL 
    drawline
    	HelpStr: Draws line between two 3D Points.
    	Green if no collision
    	Red is collides with something
    	Arguments: x1 y1 z1 x2 y2 z2
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    drawcross
    	HelpStr: Draws a cross at the given location
    	Arguments: x y z
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    kill
    	HelpStr: kills the player
    	Flags: FCVAR_GAMEDLL 
    buddha
    	HelpStr: Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    say_team
    	HelpStr: Display player message to team
    	Flags: FCVAR_GAMEDLL 
    give
    	HelpStr: Give item to player.
    	Arguments: <item_name>
    	Flags: FCVAR_GAMEDLL 
    fov
    	HelpStr: Change players FOV
    	Flags: FCVAR_GAMEDLL 
    setmodel
    	HelpStr: Changes's player's model
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    test_dispatcheffect
    	HelpStr: Test a clientside dispatch effect.
    	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
    	Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
    
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    phys_swap
    	HelpStr: Automatically swaps the current weapon for the physcannon and back again.
    	Flags: FCVAR_GAMEDLL 
    bug_swap
    	HelpStr: Automatically swaps the current weapon for the bug bait and back again.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    use
    	HelpStr: Use a particular weapon	
    Arguments: <weapon_name>
    	Flags: FCVAR_GAMEDLL 
    noclip
    	HelpStr: Toggle. Player becomes non-solid and flies.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    setpos
    	HelpStr: Move player to specified origin (must have sv_cheats).
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    setang
    	HelpStr: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    hurtme
    	HelpStr: Hurts the player.
    	Arguments: <health to lose>
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    groundlist
    	HelpStr: Display ground entity list <index>
    	Flags: FCVAR_GAMEDLL 
    commentary_available
    	HelpStr: Automatically set by the game when a commentary file is available for the current map.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    commentary
    	HelpStr: Desired commentary mode state.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    commentary_cvarsnotchanging
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    commentary_finishnode
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    ai_debug_ragdoll_magnets
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    bloodspray
    	HelpStr: blood
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    test_entity_blocker
    	HelpStr: Test command that drops an entity blocker out in front of the player.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    respawn_entities
    	HelpStr: Respawn all the entities in the map.
    	Flags: FCVAR_GAMEDLL 
    report_entities
    	HelpStr: Lists all entities
    	Flags: FCVAR_GAMEDLL 
    report_touchlinks
    	HelpStr: Lists all touchlinks
    	Flags: FCVAR_GAMEDLL 
    report_simthinklist
    	HelpStr: Lists all simulating/thinking entities
    	Flags: FCVAR_GAMEDLL 
    dbghist_addline
    	HelpStr: Add a line to the debug history. Format: <category id> <line>
    	Flags: FCVAR_GAMEDLL 
    dbghist_dump
    	HelpStr: Dump the debug history to the console. Format: <category id>
    	Flags: FCVAR_GAMEDLL 
    mat_hdr_tonemapscale_max
    	HelpStr: 
    	Value: 16
    	Flags: FCVAR_GAMEDLL 
    fadeout
    	HelpStr: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    fadein
    	HelpStr: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    creditsdone
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    shake
    	HelpStr: Shake the screen.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    fire_maxabsorb
    	HelpStr: 
    	Value: 50
    	Flags: FCVAR_GAMEDLL 
    fire_absorbrate
    	HelpStr: 
    	Value: 3
    	Flags: FCVAR_GAMEDLL 
    fire_extscale
    	HelpStr: 
    	Value: 12
    	Flags: FCVAR_GAMEDLL 
    fire_extabsorb
    	HelpStr: 
    	Value: 5
    	Flags: FCVAR_GAMEDLL 
    fire_heatscale
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL 
    fire_incomingheatscale
    	HelpStr: 
    	Value: 0.1
    	Flags: FCVAR_GAMEDLL 
    fire_dmgscale
    	HelpStr: 
    	Value: 0.1
    	Flags: FCVAR_GAMEDLL 
    fire_dmgbase
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    fire_growthrate
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL 
    fire_dmginterval
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL 
    fish_dormant
    	HelpStr: Turns off interactive fish behavior. Fish become immobile and unresponsive.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
    r_vehicleDrawDebug
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    r_vehicleBrakeRate
    	HelpStr: 
    	Value: 1.5
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    xbox_throttlebias
    	HelpStr: 
    	Value: 100
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    xbox_throttlespoof
    	HelpStr: 
    	Value: 200
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    xbox_autothrottle
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    sv_showladders
    	HelpStr: Show bbox and dismount points for all ladders (must be set before level load.)
    
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    displaysoundlist
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    mapcyclefile
    	HelpStr: 
    	Value: mapcycle.txt
    	Flags: FCVAR_GAMEDLL 
    servercfgfile
    	HelpStr: 
    	Value: server.cfg
    	Flags: FCVAR_GAMEDLL 
    lservercfgfile
    	HelpStr: 
    	Value: listenserver.cfg
    	Flags: FCVAR_GAMEDLL 
    mp_teamplay
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_fraglimit
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_falldamage
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_weaponstay
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_forcerespawn
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_footsteps
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_flashlight
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_autocrosshair
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    decalfrequency
    	HelpStr: 
    	Value: 10
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_teamlist
    	HelpStr: 
    	Value: hgrunt;scientist
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    mp_teamoverride
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    mp_defaultteam
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    mp_allowNPCs
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
    suitvolume
    	HelpStr: 
    	Value: 0.25
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
    sv_massreport
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    sv_showhitboxes
    	HelpStr: Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
    	Value: -1
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    report_props
    	HelpStr: 
    	Flags: FCVAR_GAMEDLL 
    trace_report
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    motdfile
    	HelpStr: The MOTD file to load.
    	Value: motd.txt
    	Flags: FCVAR_GAMEDLL 
    dispcoll_drawplane
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    plr_turning_movement_speed_rate_min
    	HelpStr: 
    	Value: 0.1
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    sv_player_z_speed_max
    	HelpStr: 
    	Value: 30
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    debug_stuck_velocity
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    apply_stuck_to_cmd
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    g_Language
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    old_radiusdamage
    	HelpStr: 
    	Value: 0.0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    dumpgamestringtable
    	HelpStr: Dump the contents of the game string table to the console.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    mp_forcecamera
    	HelpStr: Restricts spectator modes for dead players
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    mp_allowspectators
    	HelpStr: toggles whether the server allows spectator mode or not
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    mp_friendlyfire
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    flex_looktime
    	HelpStr: 
    	Value: 5
    	Flags: FCVAR_GAMEDLL 
    dump_globals
    	HelpStr: Dump all global entities/states
    	Flags: FCVAR_GAMEDLL 
    tv_delay
    	HelpStr: SourceTV broadcast delay in seconds
    	Value: 30
    	Flags: FCVAR_GAMEDLL 
    tv_allow_static_shots
    	HelpStr: Auto director uses fixed level cameras for shots
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    tv_allow_camera_man
    	HelpStr: Auto director allows spectators to become camera man
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    debug_materialmodifycontrol
    	HelpStr: 
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    sv_gravity
    	HelpStr: World gravity.
    	Value: 800
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_stopspeed
    	HelpStr: Minimum stopping speed when on ground.
    	Value: 100
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_noclipaccelerate
    	HelpStr: 
    	Value: 5
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_noclipspeed
    	HelpStr: 
    	Value: 5
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_specaccelerate
    	HelpStr: 
    	Value: 5
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_specspeed
    	HelpStr: 
    	Value: 3
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_specnoclip
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_maxspeed
    	HelpStr: 
    	Value: 500
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_accelerate
    	HelpStr: 
    	Value: 10
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_airaccelerate
    	HelpStr: 
    	Value: 10
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_wateraccelerate
    	HelpStr: 
    	Value: 10
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_waterfriction
    	HelpStr: 
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_footsteps
    	HelpStr: Play footstep sound for players
    	Value: 1
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_rollspeed
    	HelpStr: 
    	Value: 200
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_rollangle
    	HelpStr: Max view roll angle
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_friction
    	HelpStr: World friction.
    	Value: 4
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_bounce
    	HelpStr: Bounce multiplier for when physically simulated objects collide with other objects.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_maxvelocity
    	HelpStr: Maximum speed any ballistically moving object is allowed to attain per axis.
    	Value: 3500
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    sv_stepsize
    	HelpStr: 
    	Value: 18
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    sv_skyname
    	HelpStr: Current name of the skybox texture
    	Value: sky_urb01
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED 
    sv_backspeed
    	HelpStr: How much to slow down backwards motion
    	Value: 0.6
    	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED 
    sv_waterdist
    	HelpStr: Vertical view fixup when eyes are near water plane.
    	Value: 12
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    r_JeepViewDampenFreq
    	HelpStr: 
    	Value: 7.0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
    r_JeepViewDampenDamp
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
    r_JeepViewZHeight
    	HelpStr: 
    	Value: 10.0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
    r_AirboatViewDampenFreq
    	HelpStr: 
    	Value: 7.0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
    r_AirboatViewDampenDamp
    	HelpStr: 
    	Value: 1.0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
    r_AirboatViewZHeight
    	HelpStr: 
    	Value: 0.0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
    mp_chattime
    	HelpStr: amount of time players can chat after the game is over
    	Value: 10
    	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
    mp_timelimit
    	HelpStr: game time per map in minutes
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
    tv_delaymapchange
    	HelpStr: Delays map change until broadcast is complete
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    nav_coplanar_slope_limit
    	HelpStr: 
    	Value: 0.99
    	Flags: FCVAR_GAMEDLL 
    nav_split_place_on_ground
    	HelpStr: If true, nav areas will be placed flush with the ground when split.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    nav_area_bgcolor
    	HelpStr: RGBA color to draw as the background color for nav areas while editing.
    	Value: 0 0 0 30
    	Flags: FCVAR_GAMEDLL 
    nav_corner_adjust_adjacent
    	HelpStr: radius used to raise/lower corners in nearby areas when raising/lowering corners.
    	Value: 18
    	Flags: FCVAR_GAMEDLL 
    nav_update_blocked
    	HelpStr: Updates the blocked/unblocked status for every nav area.
    	Flags: FCVAR_GAMEDLL 
    nav_check_floor
    	HelpStr: Updates the blocked/unblocked status for every nav area.
    	Flags: FCVAR_GAMEDLL 
    nav_show_area_info
    	HelpStr: Duration in seconds to show nav area ID and attributes while editing
    	Value: 0.5
    	Flags: FCVAR_GAMEDLL 
    nav_snap_to_grid
    	HelpStr: Snap to the nav generation grid when creating new nav areas
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    nav_create_place_on_ground
    	HelpStr: If true, nav areas will be placed flush with the ground when created by hand.
    	Value: 0
    	Flags: FCVAR_GAMEDLL 
    nav_check_file_consistency
    	HelpStr: Scans the maps directory and reports any missing/out-of-date navigation files.
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    nav_slope_limit
    	HelpStr: The ground unit normal's Z component must be greater than this for nav areas to be generated.
    	Value: 0.7
    	Flags: FCVAR_GAMEDLL 
    nav_restart_after_analysis
    	HelpStr: When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes, but is useful for incremental generation.
    	Value: 1
    	Flags: FCVAR_GAMEDLL 
    nav_edit
    	HelpStr: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
    nav_quicksave
    	HelpStr: Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
    	Value: 0
    	Flags: FCVAR_GAMEDLL FCVAR_CHEAT
    Enjoy it.
    Attached Files
    Last edited by Grooguz; 2011-12-19 at 11:58 AM.

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