1 Attachment(s)
Vindictus Console commands full list
Console commands for Vindictus
Code:
flex_minplayertime
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
flex_maxplayertime
HelpStr:
Value: 7
Flags: FCVAR_GAMEDLL
flex_minawaytime
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
flex_maxawaytime
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
ai_debug_looktargets
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_expressions
HelpStr: Show random expression decisions for NPCs.
Value: 0
Flags: FCVAR_GAMEDLL
scene_showfaceto
HelpStr: When playing back, show the directions of faceto events.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
npc_maintain_looktarget_mintime
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
npc_maintain_looktarget_maxtime
HelpStr:
Value: 8.0
Flags: FCVAR_GAMEDLL
ai_no_select_box
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_show_think_tolerance
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_doors
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_enemies
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_efficiency
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_dyninteractions
HelpStr: Debug the NPC dynamic interaction system.
Value: 0
Flags: FCVAR_GAMEDLL
ai_test_moveprobe_ignoresmall
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_npc_head
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
sk_npc_chest
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_npc_stomach
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_npc_arm
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_npc_leg
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
showhitlocation
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_squads
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_loners
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_lead_time
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL
ai_shot_stats
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_shot_stats_term
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL
ai_shot_bias
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
ai_spread_defocused_cone_multiplier
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
ai_spread_cone_focus_time
HelpStr:
Value: 0.6
Flags: FCVAR_GAMEDLL
ai_spread_pattern_focus_time
HelpStr:
Value: 0.8
Flags: FCVAR_GAMEDLL
ai_block_damage
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
debug_npc_show_eye_target
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_debug_avoidancebounds
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_auto_contact_solver
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_report_task_timings_on_limit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_think_limit_label
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_LOS_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_simulate_task_overtime
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_schedule_text
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_assault
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_follow
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_follow_use_points
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_follow_use_points_when_moving
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_drawbattlelines
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_path_insert_pause_at_obstruction
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_path_adjust_speed_on_immediate_turns
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_path_insert_pause_at_est_end
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
scene_flatturn
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_radial_max_link_dist
HelpStr:
Value: 512
Flags: FCVAR_GAMEDLL
ai_dump_hints
HelpStr:
Flags: FCVAR_GAMEDLL
ai_drop_hint
HelpStr: Drop an ai_hint at the player's current eye position.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_debug_directnavprobe
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_no_steer
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_moveprobe_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_moveprobe_jump_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_moveprobe_usetracelist
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_set_move_height_epsilon
HelpStr: Set how high AI bumps up ground walkers when checking steps
Flags: FCVAR_GAMEDLL
ai_debug_nav
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_use_clipped_paths
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_no_node_cache
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_node_connect
HelpStr: Debug the attempted connection between two nodes
Flags: FCVAR_GAMEDLL
ai_norebuildgraph
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_no_local_paths
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_ally_regen_time
HelpStr: Time taken for an ally to regenerate a point of health.
Value: 0.3003
Flags: FCVAR_GAMEDLL
sv_npc_talker_maxdist
HelpStr: NPCs over this distance from the player won't attempt to speak.
Value: 1024
Flags: FCVAR_GAMEDLL
ai_no_talk_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
rr_debug_qa
HelpStr: Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
Value: 0
Flags: FCVAR_GAMEDLL
npc_ally_deathmessage
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
rr_debugresponses
HelpStr: Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
Value: 0
Flags: FCVAR_GAMEDLL
rr_debugrule
HelpStr: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
Value:
Flags: FCVAR_GAMEDLL
rr_dumpresponses
HelpStr: Dump all response_rules.txt and rules (requires restart)
Value: 0
Flags: FCVAR_GAMEDLL
rr_reloadresponsesystems
HelpStr: Reload all response system scripts.
Flags: FCVAR_GAMEDLL
ai_debugscriptconditions
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_sentences
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_speech
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_speakall
HelpStr: Force the npc to try and speak all thier responses
Flags: FCVAR_GAMEDLL
g_debug_trackpather
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
free_pass_peek_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_showanimstate
HelpStr: Show the (server) animation state for the specified entity (-1 for none).
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_showanimstate_log
HelpStr: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mp_feetyawrate
HelpStr: How many degrees per second that we can turn our feet or upper body.
Value: 280
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_facefronttime
HelpStr: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_ik
HelpStr: Use IK on in-place turns.
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_sequence_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_debug_predict_cycle
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_height_adjust
HelpStr: Enable test mode for ik height adjustment
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
sv_pvsskipanimation
HelpStr: Skips SetupBones when npc's are outside the PVS
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_setupbones_debug
HelpStr: Shows that bones that are setup every think
Value: 0
Flags: FCVAR_GAMEDLL
cc_reload_models
HelpStr: Relaod All MDL Models
Flags: FCVAR_GAMEDLL
notice_speak
HelpStr:
Flags: FCVAR_GAMEDLL
ai_show_hull_attacks
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_force_serverside_ragdoll
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_use_visibility_cache
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
show_monster_status
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
pl_max_light_damage
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
take_damage_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_prologue_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_prologue_game_play_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
phys_stressbodyweights
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL
phys_impactforcescale
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
phys_upimpactforcescale
HelpStr:
Value: 0.375
Flags: FCVAR_GAMEDLL
sv_projectile_max_stick_per_character
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
weapon_showproficiency
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_netvisdist
HelpStr: Test networking visibility distance
Value: 10000
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_debug_los
HelpStr: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ent_messages_draw
HelpStr: Visualizes all entity input/output activity.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
step_spline
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
has_status_effect
HelpStr: has_status_effect
Flags: FCVAR_GAMEDLL
ent_create
HelpStr: Creates an entity of the given type where the player is looking.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_clear_all_ent
HelpStr:
Flags: FCVAR_GAMEDLL
cc_resume_all_ent
HelpStr:
Flags: FCVAR_GAMEDLL
set_render_time_scale
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
hl2_episodic
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ent_debugkeys
HelpStr:
Value:
Flags: FCVAR_GAMEDLL
ai_shot_bias_min
HelpStr:
Value: -1.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_shot_bias_max
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_debug_shoot_positions
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sv_maxvelocity_vphysics
HelpStr:
Value: 3000.0
Flags: FCVAR_GAMEDLL
sv_vphysics_velocity_check_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
scene_allowoverrides
HelpStr: When playing back a choreographed scene, allow per-model expression overrides.
Value: 1
Flags: FCVAR_GAMEDLL
scene_showlook
HelpStr: When playing back, show the directions of look events.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
scene_showmoveto
HelpStr: When moving, show the end location.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_expression_optimization
HelpStr: Disable npc background expressions when you can't see them.
Value: 0
Flags: FCVAR_GAMEDLL
ai_expression_frametime
HelpStr: Maximum frametime to still play background expressions.
Value: 0.05
Flags: FCVAR_GAMEDLL
flex_expression
HelpStr:
Value: -
Flags: FCVAR_GAMEDLL
flex_talk
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
dumpeventqueue
HelpStr: Dump the contents of the Entity I/O event queue to the console.
Flags: FCVAR_GAMEDLL
drawline
HelpStr: Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
drawcross
HelpStr: Draws a cross at the given location
Arguments: x y z
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
kill
HelpStr: kills the player
Flags: FCVAR_GAMEDLL
buddha
HelpStr: Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
say_team
HelpStr: Display player message to team
Flags: FCVAR_GAMEDLL
give
HelpStr: Give item to player.
Arguments: <item_name>
Flags: FCVAR_GAMEDLL
fov
HelpStr: Change players FOV
Flags: FCVAR_GAMEDLL
setmodel
HelpStr: Changes's player's model
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
test_dispatcheffect
HelpStr: Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
phys_swap
HelpStr: Automatically swaps the current weapon for the physcannon and back again.
Flags: FCVAR_GAMEDLL
bug_swap
HelpStr: Automatically swaps the current weapon for the bug bait and back again.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
use
HelpStr: Use a particular weapon
Arguments: <weapon_name>
Flags: FCVAR_GAMEDLL
noclip
HelpStr: Toggle. Player becomes non-solid and flies.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
setpos
HelpStr: Move player to specified origin (must have sv_cheats).
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
setang
HelpStr: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
hurtme
HelpStr: Hurts the player.
Arguments: <health to lose>
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
groundlist
HelpStr: Display ground entity list <index>
Flags: FCVAR_GAMEDLL
commentary_available
HelpStr: Automatically set by the game when a commentary file is available for the current map.
Value: 0
Flags: FCVAR_GAMEDLL
commentary
HelpStr: Desired commentary mode state.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
commentary_cvarsnotchanging
HelpStr:
Flags: FCVAR_GAMEDLL
commentary_finishnode
HelpStr:
Flags: FCVAR_GAMEDLL
ai_debug_ragdoll_magnets
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
bloodspray
HelpStr: blood
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
test_entity_blocker
HelpStr: Test command that drops an entity blocker out in front of the player.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
respawn_entities
HelpStr: Respawn all the entities in the map.
Flags: FCVAR_GAMEDLL
report_entities
HelpStr: Lists all entities
Flags: FCVAR_GAMEDLL
report_touchlinks
HelpStr: Lists all touchlinks
Flags: FCVAR_GAMEDLL
report_simthinklist
HelpStr: Lists all simulating/thinking entities
Flags: FCVAR_GAMEDLL
dbghist_addline
HelpStr: Add a line to the debug history. Format: <category id> <line>
Flags: FCVAR_GAMEDLL
dbghist_dump
HelpStr: Dump the debug history to the console. Format: <category id>
Flags: FCVAR_GAMEDLL
mat_hdr_tonemapscale_max
HelpStr:
Value: 16
Flags: FCVAR_GAMEDLL
fadeout
HelpStr: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
fadein
HelpStr: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
creditsdone
HelpStr:
Flags: FCVAR_GAMEDLL
shake
HelpStr: Shake the screen.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
fire_maxabsorb
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
fire_absorbrate
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
fire_extscale
HelpStr:
Value: 12
Flags: FCVAR_GAMEDLL
fire_extabsorb
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
fire_heatscale
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
fire_incomingheatscale
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
fire_dmgscale
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
fire_dmgbase
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
fire_growthrate
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
fire_dmginterval
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
fish_dormant
HelpStr: Turns off interactive fish behavior. Fish become immobile and unresponsive.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
r_vehicleDrawDebug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
r_vehicleBrakeRate
HelpStr:
Value: 1.5
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
xbox_throttlebias
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
xbox_throttlespoof
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
xbox_autothrottle
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
sv_showladders
HelpStr: Show bbox and dismount points for all ladders (must be set before level load.)
Value: 0
Flags: FCVAR_GAMEDLL
displaysoundlist
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mapcyclefile
HelpStr:
Value: mapcycle.txt
Flags: FCVAR_GAMEDLL
servercfgfile
HelpStr:
Value: server.cfg
Flags: FCVAR_GAMEDLL
lservercfgfile
HelpStr:
Value: listenserver.cfg
Flags: FCVAR_GAMEDLL
mp_teamplay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_fraglimit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_falldamage
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_weaponstay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_forcerespawn
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_footsteps
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_flashlight
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_autocrosshair
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
decalfrequency
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_teamlist
HelpStr:
Value: hgrunt;scientist
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_teamoverride
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
mp_defaultteam
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mp_allowNPCs
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
suitvolume
HelpStr:
Value: 0.25
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
sv_massreport
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_showhitboxes
HelpStr: Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
report_props
HelpStr:
Flags: FCVAR_GAMEDLL
trace_report
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
motdfile
HelpStr: The MOTD file to load.
Value: motd.txt
Flags: FCVAR_GAMEDLL
dispcoll_drawplane
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_turning_movement_speed_rate_min
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_player_z_speed_max
HelpStr:
Value: 30
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_stuck_velocity
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
apply_stuck_to_cmd
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
g_Language
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
old_radiusdamage
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
dumpgamestringtable
HelpStr: Dump the contents of the game string table to the console.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mp_forcecamera
HelpStr: Restricts spectator modes for dead players
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_allowspectators
HelpStr: toggles whether the server allows spectator mode or not
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_friendlyfire
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
flex_looktime
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
dump_globals
HelpStr: Dump all global entities/states
Flags: FCVAR_GAMEDLL
tv_delay
HelpStr: SourceTV broadcast delay in seconds
Value: 30
Flags: FCVAR_GAMEDLL
tv_allow_static_shots
HelpStr: Auto director uses fixed level cameras for shots
Value: 1
Flags: FCVAR_GAMEDLL
tv_allow_camera_man
HelpStr: Auto director allows spectators to become camera man
Value: 1
Flags: FCVAR_GAMEDLL
debug_materialmodifycontrol
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_gravity
HelpStr: World gravity.
Value: 800
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_stopspeed
HelpStr: Minimum stopping speed when on ground.
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_noclipaccelerate
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_noclipspeed
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_specaccelerate
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_specspeed
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_specnoclip
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_maxspeed
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_accelerate
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_airaccelerate
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_wateraccelerate
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_waterfriction
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_footsteps
HelpStr: Play footstep sound for players
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_rollspeed
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_rollangle
HelpStr: Max view roll angle
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_friction
HelpStr: World friction.
Value: 4
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_bounce
HelpStr: Bounce multiplier for when physically simulated objects collide with other objects.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_maxvelocity
HelpStr: Maximum speed any ballistically moving object is allowed to attain per axis.
Value: 3500
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_stepsize
HelpStr:
Value: 18
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_skyname
HelpStr: Current name of the skybox texture
Value: sky_urb01
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
sv_backspeed
HelpStr: How much to slow down backwards motion
Value: 0.6
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
sv_waterdist
HelpStr: Vertical view fixup when eyes are near water plane.
Value: 12
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
r_JeepViewDampenFreq
HelpStr:
Value: 7.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_JeepViewDampenDamp
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_JeepViewZHeight
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_AirboatViewDampenFreq
HelpStr:
Value: 7.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_AirboatViewDampenDamp
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_AirboatViewZHeight
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
mp_chattime
HelpStr: amount of time players can chat after the game is over
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_timelimit
HelpStr: game time per map in minutes
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
tv_delaymapchange
HelpStr: Delays map change until broadcast is complete
Value: 0
Flags: FCVAR_GAMEDLL
nav_coplanar_slope_limit
HelpStr:
Value: 0.99
Flags: FCVAR_GAMEDLL
nav_split_place_on_ground
HelpStr: If true, nav areas will be placed flush with the ground when split.
Value: 0
Flags: FCVAR_GAMEDLL
nav_area_bgcolor
HelpStr: RGBA color to draw as the background color for nav areas while editing.
Value: 0 0 0 30
Flags: FCVAR_GAMEDLL
nav_corner_adjust_adjacent
HelpStr: radius used to raise/lower corners in nearby areas when raising/lowering corners.
Value: 18
Flags: FCVAR_GAMEDLL
nav_update_blocked
HelpStr: Updates the blocked/unblocked status for every nav area.
Flags: FCVAR_GAMEDLL
nav_check_floor
HelpStr: Updates the blocked/unblocked status for every nav area.
Flags: FCVAR_GAMEDLL
nav_show_area_info
HelpStr: Duration in seconds to show nav area ID and attributes while editing
Value: 0.5
Flags: FCVAR_GAMEDLL
nav_snap_to_grid
HelpStr: Snap to the nav generation grid when creating new nav areas
Value: 0
Flags: FCVAR_GAMEDLL
nav_create_place_on_ground
HelpStr: If true, nav areas will be placed flush with the ground when created by hand.
Value: 0
Flags: FCVAR_GAMEDLL
nav_check_file_consistency
HelpStr: Scans the maps directory and reports any missing/out-of-date navigation files.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_slope_limit
HelpStr: The ground unit normal's Z component must be greater than this for nav areas to be generated.
Value: 0.7
Flags: FCVAR_GAMEDLL
nav_restart_after_analysis
HelpStr: When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
Value: 1
Flags: FCVAR_GAMEDLL
nav_edit
HelpStr: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_quicksave
HelpStr: Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Enjoy it.