Yes, really useful
I do it by myself
I don't modify csv
so hi all
v2.0 released and how i can buy it ?
In future some features will become premium and require donation/purchase of activation key.
Currently QuickQuest will complete all quests given on Turba map with Melee classes using Instant Skills.
Today we are adding support for Magic Classes and skills that have a cast time. So far, testing Soul Hunter works great but need tuning on vampiric touch skill and add support for summons.
We are very pleased with the natural appearance of the bot. For fun we accept all party and guild invites on bots and no player ever questions if we are bot and some even silently follow bots around helping them quest
How will this work with the possession beast?
In my bot I have it checking for the hardcore gauge getting 100% then turning into beast so I can level it up faster.
How will this work with quests like ROL?
Will the bot go and try to do these quests that need to have a party?
Use return when hp gets to 5%?
I have mine hitting return at 5% hp so I can save the xp and not damage the armor. what is you plans for this?
Can it do a check on the armor and go repair it if needed?
Say the durability hits 25 or something can it go fix the issue
Will it be able to use the new party system?
With the new party system are you going to have it use it to do quests that it will need (I know its a little early and we have limited info on how it will work)
Limit detection on the database side of requiem
What is the plan to try and make it look like a normal user on the back end of requiem? I would think that if you trigger the quests to fast that it will log this in the database and they will be able to see that the user was using it.
Will it be able to pick up the event items that you need to hit the extra button on?
If they add in more event items that you can't just hit the H key on will it be able to pick them up
If I think of more I will post them
Last edited by seraphielx; 2011-06-01 at 02:22 PM.
If the AI runs out of quests to do before reaching the next level, it will just go aorund and grind mobs until it reaches the next level and can resume questing.
Note: So far in testing we have found that all the killing involved just moving from one quest to another (especially since Gravity increased agro range of all mobs) causes the characters level to stay far ahead of the level of quest they are currently working on.
Also, death/flee count per quest is tracked. If quest causing too many deaths or running away, then quest is abandoned and its minimum level is increased.
So far in testing only one quest chain to kill Miners gets character killed because camp too close to high level Pez mobs. Increased quest min level to same level as Pez so character must be Pez level before trying quest again.
Note that if you have the AutoUpgrade option on, if you loot a piece of gear that is the same as you are currently wearing it will equip it if what you are wearing has lower durability.
This saves cost on going to the blacksmith during early levels when all gear is garbage. Once you put nice gear on character, AutoUpgrade would be turned off and it would always repair.
Note that the character will always need to path to the quest agent if the character has not been within 90m of that agent during the current session.
This is also true when the AI decides to equip an item that is "bind on equip". The item will go directly from bag to character without showing dialog.
nice can't wait to play around with it
can u plz integrate a Premium Duagen farm! very importent
можно ли как то скачать эту программу?сколько она стоит или что нужно чтобы ее скачать?