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Thread: RO2 Bot

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    New member masayoshikun is an unknown quantity at this point
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    RO2 Bot

    Hi all,

    I've has some requests to do some bots recently so I created a couple of tools. There are a few bots around already so I might as well add another one to the list.

    http://a.japan0708.com/p/asunabot
    Memory based bot. Low mem usage and can loot, hunt, skill, pots, first hit (for thief), last hit (acolyte). It does take over kb / mouse so you probably want to run it in VMware or something.

    http://a.japan0708.com/p/asunaclicker
    Another requested tool. An auto clicker for mining rocks / herbs that doesn't use autoit.

    These programs are only 60KB or so it won't hurt your internet. If you don't like these, there alternatives like KiritoBot and RO2Bot.

    Hope you all like it.

    Bot update 03/04
    - made the logic a little more flexible
    Last edited by masayoshikun; 2013-03-04 at 11:53 AM. Reason: fix project links

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  3. #2
    New member ridwans is an unknown quantity at this point
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    thanks masayoshikun

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    New member veritas is an unknown quantity at this point
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    hi masayoshikun,

    thanks for the work, particularly with the bot. usually i just use ghostmoouse for the mining/gathering, but it's nice to see an alternative.

    was wondering about the main bot itself - is it possible to code it utilising the combo point system? just out of curiosity?

  5. #4
    New member masayoshikun is an unknown quantity at this point
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    Quote Originally Posted by veritas View Post
    hi masayoshikun,

    thanks for the work, particularly with the bot. usually i just use ghostmoouse for the mining/gathering, but it's nice to see an alternative.

    was wondering about the main bot itself - is it possible to code it utilising the combo point system? just out of curiosity?
    I am focusing on general features for all classes ATM. But combo point is thief specific am I correct? Because each class has some sort of charge point system (swordy has aura?, archer has concentration?, acolyte has holy water? mage has something???).

    Eventually I'll put them in. For now, you can just put a higher cooldown for your skill that requires combo points to guess when it will be full for usage.

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    New member veritas is an unknown quantity at this point
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    mmm yeah. not quite sure how well the memory-based stuff compares to screen scripting stuff [used to do some auto-it scripts, not particularly familiar with memory-based], but figured it could make things a little more 'realistic'.

    though i guess it might make things [far too] complicated if it's working off something in the game code [possibly found with cheatengine and the like].

    was playing around to try to get it to work with my normal routine [without using pots] which uses the rogue skill Gangster Paradise to heal at about 45% hp. main thing is since it's based off combo points [more points = more heal] it's a bit tricky. most i can figure is just using a basic attack that doesn't use combo points so that they'll be charged for the heal.

    then there's starting a battle from hiding [or hiding after the end of the battle before/after looting].

    but anyway just thought i'd ask :>
    as you said it's thief-specific but since the other classes use a point system too, i might play around with those as well. only have a thief, swordy, and acolyte at the moment though.

    will be playing around to see if i can get a solid rogue variation using yours as a base ^^/

  7. #6
    New member masayoshikun is an unknown quantity at this point
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    Quote Originally Posted by veritas View Post
    mmm yeah. not quite sure how well the memory-based stuff compares to screen scripting stuff [used to do some auto-it scripts, not particularly familiar with memory-based], but figured it could make things a little more 'realistic'.

    though i guess it might make things [far too] complicated if it's working off something in the game code [possibly found with cheatengine and the like].

    was playing around to try to get it to work with my normal routine [without using pots] which uses the rogue skill Gangster Paradise to heal at about 45% hp. main thing is since it's based off combo points [more points = more heal] it's a bit tricky. most i can figure is just using a basic attack that doesn't use combo points so that they'll be charged for the heal.

    then there's starting a battle from hiding [or hiding after the end of the battle before/after looting].

    but anyway just thought i'd ask :>
    as you said it's thief-specific but since the other classes use a point system too, i might play around with those as well. only have a thief, swordy, and acolyte at the moment though.

    will be playing around to see if i can get a solid rogue variation using yours as a base ^^/
    Yeah, but as a general feature. Skills to cast after battle is over should be ok to implement. I'll add it to the feature list for next version.

    As for memory based. It means the bot can't see what is on your screen. Only can see what is in your memory. Pretty much only things it can see is numbers similar to cheat engine.

    ---------- Post added 2013-03-04 at 11:06 PM ---------- Previous post was 2013-03-03 at 12:26 AM ----------

    @veritas

    Updated bot now you can use skill at specific hp / mp ratio. So you can use your heal skill when you are low... but still no combo point count yet.

  8. #7
    New member sleazy01 is on a distinguished road
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    for the herb gatherer does it work with HS bypass?TIA!

  9. #8
    New member masayoshikun is an unknown quantity at this point
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    Quote Originally Posted by sleazy01 View Post
    for the herb gatherer does it work with HS bypass?TIA!
    It works with HS bypass. But no herb gathering bot yet. That is next version which is probably next week or so. Depends how busy I am.

  10. #9
    New member Gigabytes01 is an unknown quantity at this point
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    Hi masa do yopu have updated version of bypass?? im willing to pay if you do have one

  11. #10
    Guest newyear is on a distinguished road
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    Nice bot masayoshikun.
    For the map / path, the coordinate is the same as those shown on the map in RO2 client ?

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