How to make translation patch for Starforce Protected game(Ao no Kiseki)..?
Hi, everyone. :D
I'm university student of korea, major in physics. Nowadays I'm going to make translation patch for chinese RPG game, Ao no Kiseki. Actually, it was Nihon Falcom's RPG game. :-) Anyway, I bought Ao no Kiseki CD-key and typed the CD-key.
Download whole setup files => [Only registered and activated users can see links. Click Here To Register...]
Everyone can install Ao no Kiseki. But the one who wants to play the game should buy CD-Key.
Download exe file => [Only registered and activated users can see links. Click Here To Register...]
[!] StarForce 32 Bit v4.50 or higher ? [<Unknown>]
Download ed_ao.dll file => [Only registered and activated users can see links. Click Here To Register...]
[!] StarForce 32 Bit v5.70.043.001 [SF ProActive]
[!] UPX 3.02 compressed !
After that I just changed the game font(user.ft) and tried to change some texts.
Finally I made japanese translation patch for Ao no Kikeki with Ao no kiseki psp data.
[Only registered and activated users can see links. Click Here To Register...]
But I can't edit system/battle/tutorial text message which is confined in ED_AO.exe files.
And it is protected by Starforce Protection.
[Only registered and activated users can see links. Click Here To Register...]
The protection ID 6.4 said 'StarForce 32 Bit v4.50 or higher ? [<Unknown>]'.
I have no idea how to unpack/repack ED_AO.exe file because I'm not a programmer. Although I have no knowledge about programming, I just want to make translation games for koreans who bought the game.
So I tried to debug ED_AO.exe for making loader but it uses anti-debug.
How can I make loader for ED_AO.exe and translate system message..?
Here is play video from my blog.
[Only registered and activated users can see links. Click Here To Register...]