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[HELP]Silkroad texture
Hi men, i was extracting model from silkroad qith this tutorial [Only registered and activated users can see links. Click Here To Register...]
But i wonder, the texture are in mtrl? because i find the textures there but the texture of the blade 1 it isn't blade01.ddj but is blade 01-02-03-04. ddj ,the texture are all together.
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Yes, textures are in mtrl.
Are you saying the filename is "blade 01-02-03-04.ddj", or the referenced texture is that file?
I don't remember seeing filenames like that in this game.
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this game work like this, in 1 texture add 3 o 4 per model, what I mean is blade 1,2,3,4 work with dds blade1 for example.
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I just looked at the format again.
It references a material file (bmt file), which then references which texture is used (ddj).
So if the maxscript doesn't actually do this, someone will have to update it to include parsing the bmt.
bmt format is simple;
Code:
char[12] idstring
dword numEntries?
dword length
char[length] matName
float[68] material Properties (emissive, ambient, etc.)
dword ?
dword length2
char[length2] texPath or texName (depending on where the ddj file is)
float ?
byte[3] ?
Now that you mention it, fatduck did put "material library" but I didn't really know what it was lol
This makes it easier for me. I should go update the noesis script.