Imports geometry with textures. Assumes textures are stored in same directory as the model.
Character model (fskin) supports multiple model loading to build the entire character from pieces (you'll have to copy them into a single folder)
No skeleton atm.
Wrote each script independently and didn't bother combining them. Maybe will do it later.
Didn't include any code for format-checking. It is easy because each file starts with the corresponding idstring...maybe will do it later.
With help from Ninja @ xentax and uploaders for providing samples.
EDIT: one reason I didn't archive them was because they files could be updated at any time without notice (because I can't keep track of where I posted them)