Human - Pray: removes sleep, silent, bind and stun status and becomes immune to such effects for 4 seconds + recovers 25% MP.
Elf - Natural Extraction: stuns target for 5 seconds + drains targets MP equal to 5% your MP(drains 6 times).
Human - Blessing of the Humans: increases all masteries by 5 + increases max HP by 1%.
Elf - Blessing of the Elves: increases all resistances by 5 + increases accuracy by 5 + increases max MP by 1%.
Human - reduces cooldown of Heal(-.5 second per level) + and reduces mana cost(5% per level).
Elf - using Heal will activate Natural Protection which enhances healing effect(+5% per level) for 10 seconds.
Instant Healing/First Aid
Human - Instant Healing: increases healing effect of the first tick of Light of Healing(+100 per level) plus a certain % of caster's max MP(+1% per level).
Elf - First Aid: reduces the cool down of Light of Healing(-1 second per level).
Human - Recuperate: increases duration of Light of Healing(+2 seconds per level)
Elf - Enhanced Healing: increases Light of Healing's heal effect(+50 per level) plus a certain % of caster's max MP(+.5% per level).
Rapid Healing/Light of Nature
Human - Rapid Healing: increases chance(+20% per level) to heal 200%(+50% per level) the regular amount to the target.
Elf - Light of Nature: Light of Healing has a chance(+20% per level) to take effect immediately when used on a target withNatural Protection.
Human - Magic Prism: light attack skills deal extra damage(+100 per level) and more damage based on caster's light mastery(+25% per level) to targets with Conviction Mark on them.
Elf - Retribution: increases the base damage(+5% per level) of light attack skills when you're under the effects of Natural Protection.
Human - increases accuracy and evasion(+3 per level)
Elf - increases evasion(+5 per level)
Realm of Ice/Devouring Stream
Human - Realm of Ice: water attack skills have a chance to freeze(+15% per level) slowed targets for 3 seconds.
Elf - Devouring Stream: water attack skills have a chance to stun(+7% per level) slowed targets for 3 seconds.
Human - Severe Punishment: the MP loss caused by Divine Judgment is increased(+200 per level) per tick + deals damage equal to 30% of the MP loss on a slowed target.
Elf - Conviction: the MP loss caused by Divine Judgment is increased(+200 per level) per tick + ensnares a slowed target for 3 seconds.