Intro to Game Dev Video Tutorial
Introduction - C++ Level III
Running Time: 00:22:48
An introduction to the third volume of the C++ series, which covers the creation of a simple game.
Running Time: 00:21:58
A discussion of the importance of project management, a necessary skill for keeping up with your work.
Running Time: 00:33:40
A lesson covering the creation of the game loop class, which powers the cycling system of the game.
Running Time: 00:39:32
The development process of the Draw Engine class for our game, which handles the visible game elements.
Running Time: 00:31:09
A lesson over the creation of the Sprite class, which covers things like our hero, enemy, and fireball.
Running Time: 00:16:31
Development of the Character class, which inherits from Sprite and describes a playable character.
Running Time: 01:03:45
Development of the Level class, which handles level behavior and dimension. A very technical video.
Running Time: 00:48:42
Development of the Enemy class, including some simple AI to handle the chasing of the player.
Mage and Fireball
Running Time: 00:34:04
Development of the Mage and Fireball classes, which concludes the programming for this game.