1 Attachment(s)
BOI offsets and BA CheatEngine table
Code:
// Current Health
public static int pCharacter_Hp = 0x400000 + 0xAF8DE0; //8byte
// Current Mana
public static int pCharacter_Mp = 0x400000 + 0xAF8DE8; //8byte
// Character Max Health
public static int pCharacter_HpMax = 0x400000 + 0xAF09F8;
// Character Max Mana
public static int pCharacter_MpMax = 0x400000 + 0xAF0EFC;
// Character Name
public static int pCharacter_Name = 0x400000 + 0xAF8BC4; //string
// Character Current Rage
public static int pCharacter_Rage = 0x400000 + 0xCDEB88;
// Pet Current Health
public static int pPet_CurrentHp = 0x400000 + 0xB14C18; //4byte
// Pet Current Mana
public static int pPet_CurrentMp = 0x400000 + 0xB14F40; //4byte - Might be switch with Max
// Pet Max Health
public static int pPet_HpMax = 0x400000 + 0xB14C1C;
// Pet Max Mana
public static int pPet_MpMax = 0x400000 + 0xB14F44; //Might be switched with Current
// Pet Active
public static int pPet_FrameIsOut = 0x400000 + 0xB13D24; //byte
// Target Name
public static int pTarget_PointerName = 0x400000 + 0xD8395C; //4byte, Points to name with 0 offset
// Is the target a monster?
public static int pTarget_IsMonster = 0x400000 + 0xD826F4; //2byte, also is alive
// Is the target a Lord?
public static int pTarget_IsLord = 0x400000 + 0xD870F0; //2byte
// Is the target tagged?
public static int pTarget_HasBeenHit = 0x400000 + 0xD8A9DC; //2byte
// Is Target Attackable pointer (758,94,50,528,760)
public static int pTarget_CannotAttack = 0x400000 + 0xD78B54; //byte
// Map ID
public static int pCharacter_Map_ID = 0x400000 + 0x7CBC4C; //4byte
// Map X
public static int pCharacter_Map_X = 0x400000 + 0x7CBAC0; //float
// Map Y
public static int pCharacter_Map_Y = 0x400000 + 0x7CBAC4; //float
// Destination Map ID
public static int pCharacter_Dest_ID = 0x400000 + 0xAEEB5C; //4byte
// Destination Map X
public static int pCharacter_Dest_X = 0x400000 + 0xAEFB64; //float (25/16)
// Destination Map Y
public static int pCharacter_Dest_Y = 0x400000 + 0xAEFB68; //float (25/16)
// Casting or Foraging
public static int pCharacter_Casting = 0x400000 + 0xCDBE44; //byte
// Chat Active
public static int pCharacter_Chatting = 0x400000 + 0x14D31F3; //byte
// Mounted (Non-Attack Mount)
public static int pCharacter_Mounted = 0x400000 + 0xD92F6C; //byte
// Character is Party Leader
public static int pCharacter_IsLeader = 0x400000 + 0xCEBC74; //byte
// Party Leader Map ID -- Note, references replacement leader if you are leading party, not yourself)
public static int pLeader_Map_ID = 0x400000 + 0xAEEC90; //4byte
// Party Leader Map X
public static int pLeader_Map_X = 0x400000 + 0xAEEC98; //float
// Party leader Map Y
public static int pLeader_Map_Y = 0x400000 + 0xAEEC94; //float
// Party leader Realm
public static int pLeader_Realm = 0x400000 + 0xAEDD08; //byte
// Character Rrealm
public static int pCharacter_Realm = 0x400000 + 0xAD5CD2; //byte
// Party Size
public static int pParty_Size = 0x400000 + 0xAEEB94; //byte
// Quest, Trade/Drop Confirmation, Sys Menu Windows Open (There are 3 statics which trigger on most windows, only this one triggers on the Sys Window)
public static int pQuestWindow_Open = 0x400000 + 0xDC32BC; //byte
// Duel Screen Open (The one value that DOES trigger for the System window does NOT trigger for the Duel Window, so need to check both of these)
public static int pDuelWindow_Open = 0x400000 + 0xCD3BE4; //byte
re: BOI offsets and BA CheatEngine table
I don't understand how to use it, pls. enlighten me more...